

Hidden objects will not be processed in the background.Support for GPU computation for skin bone character animations.The software architecture of iClone 8 has been optimized, and more new features will be introduced to handle big-scale projects. If you are interested in diving deep into the details, you can refer to this document. In the cleanup phase, the motions can be trimmed and matched to create one smooth connected motion. The character in the video automatically transitions from walking to snapping a camera. Motion Blending : Showcase the practical applications for the three aforementioned functionalities. You will be able to add as many layers as you desire for maximum flexibility, and freely inspect all aspects of the motions for simplified management. Multiple Animation Layer Editing : Movement will be pivoted at the hips with the ability to adjust the pelvic floor. Mirror Motion : Helps when the motion pivot goes astray during motion chaining. Motion Direction Control : Use the transform gizmo to directly adjust the direction and position of the character during motion clip transitions.īi-directional Blending for Smooth Clip Transition : Allow vastly different motion clips to blend seamlessly in a more natural sequence of transitions.Īuto Motion Alignment: Have the motions flow smoothly from one to another.Īuto-extend Looping Animation : Automatically extend the hip motion and perform position matching.
